Tron's Latest Installment Actors Think They Could Survive in These Gaming Worlds (and Our Team Assessed Their Likelihood)

Steven Lisberger's classic 1982 picture Tron largely unfolds within the fantastical world inside electronic games, where programs, portrayed as people in neon-streaked attire, compete on the virtual landscape in deadly contests. Programs are brutally eliminated (or “derezzed”) in the Disc Arena and crushed by energy barriers in light-cycle conflicts. The filmmaker's 2010 continuation Tron: Legacy goes back inside the virtual domain for additional high-speed races and further conflict on the Grid.

The filmmaker's Legacy follow-up Tron: Ares takes a somewhat reduced video game-y approach. In the movie, programs still fight each other for survival on the digital world, but mainly in critical struggles over confidential files, functioning as agents for their corporate makers. Security programs and intrusion agents clash on digital networks, and in the real world, large vehicles and speed bikes transferred from the virtual world behave as they do in the simulated universe.

The combat entity the main character (the star) is another recent development: a enhanced fighter who can be repeatedly manufactured to participate in conflicts in the physical realm. But would the flesh-and-blood star have the actual skills to make it if he was inserted into one of the Grid’s challenges? During a recent interview session, actors and filmmakers of Tron: Ares were asked what virtual worlds they would be most likely to endure in. Here are their answers — but we have our own evaluations about their skills to survive inside digital realms.

The Actress

Role: In Tron: Ares, the actress embodies Eve Kim, the CEO of the company, who is diverted from her leadership tasks as she tries to recover the crucial information believed to be left behind by the original character (the star).

The virtual world the actress believes she could make it through: “My kids are very into Minecraft,” she states. “I wouldn't want them to realize this, but [Minecraft] is so amazing, the environments that they construct. I feel I would prefer to enter one of the worlds that they've created. My little one has constructed this one with animals — it's just packed with birds, because he adores parrots.”

Lee’s likelihood of survival: A high percentage. If Lee simply stays with her children's birds, she's secure. But it's unclear whether she understands how to steer clear of or handle a dangerous creature.

The Actor

Part: Evan Peters portrays the rival, the leader of opposing corporation Dillinger Systems and relative of Ed Dillinger (the actor) from the original Tron.

The virtual world Peters feels he could endure in: “I certainly would definitely fail in the [Disc Arena],” Evan Peters said. “I would go into BioShock.” Explaining that answer to colleague the actress, he says, “It is such a great game, it’s the finest. BioShock, Fallout 3 and 4, remarkable dystopian worlds in Fallout, and the title is an hidden, run-down society.” Did he even grasp the inquiry? Uncertain.

Evan Peters' likelihood of endurance: In BioShock? Five percent, similar to any other regular individual's chances in the city. In each Fallout series? A modest chance, solely based on his charm rating.

The Star

Character: the actress embodies the matriarch, parent to the son and child to Ed. She’s the former leader of the company, and a significantly level-headed leader than Julian.

The digital environment the actress believes she could endure in:Pong,” stated Anderson, in spite of her evident familiarity with the title Myst and her supporting role in the late 1990s participatory software The X-Files Game. “That is as advanced as I could manage. It'd take so long for the [ball] to approach that I could move out of the way promptly before it came to strike me in the head.”

Gillian Anderson's likelihood of survival: 50%, depending on the simple nature of the game and whether receiving a blow by the ball, or not hitting the pixel back to the adversary, would be deadly. Furthermore, it’s really dim in Pong — could she slip off the stage to her demise? What does the empty space of the game impact a person?

The Filmmaker

Role: Rønning is the director of Tron: Ares. He also directed Pirates of the Caribbean: Dead Men Tell No Tales and Maleficent: Mistress of Evil.

The digital environment Joachim Rønning feels he could survive in: Tomb Raider. “I was a youngster of the ’80s, so I was interested in the retro system and the console, but the first experience that got to me was the very first Tomb Raider on the system,” Rønning states. “Being a movie guy — it was the original game that was so engaging, it was physical. I'm uncertain that's the environment I would truly like to be in, but that was my first amazing journey, at least.”

Rønning’s likelihood of survival: Twenty percent. If he was transported into a Tomb Raider world and had to deal with the wildlife and {booby traps

Matthew Dean
Matthew Dean

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